pf2e fireball. In PF2e, you are a Wizard, and you cast fireball, using the spell slot that has fireball in it . pf2e fireball

 
 In PF2e, you are a Wizard, and you cast fireball, using the spell slot that has fireball in it pf2e fireball  HP 130

Hell’s Valkyrie rules a domain spanning part of Dispater’s realm, commanding her legions of erinyes and executioner devil soldiers as she sees fit. Edicts Kill metallic dragons, destroy things at your whim. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. You point your finger and determine the range (distance and height) at. PF2E is arguably even more down to earth than 5e in terms of raw scaling but still has far better and interesting utility effects. Source Core Rulebook pg. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. The rules below apply regardless of which mode you’re. The metamagic applies to the single spell on the wand. Pathfinder 1e fireball has a range of 500 ft base. Necklace of Fireballs. — Wands § Specialty Wands. Your magic user has some amount of resource that gets spent when doing magic. . Most wands are wood, but some are bone, metal, or even crystal. Below you’ll find specifics on how to run certain types of initiative or deal with problems. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Duration 1 minute. All but the largest gems weigh about half as much as a coin, so about 2,000 gems is 1 Bulk. While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. A quality of life module that makes applying damage to targets and tracking saving throws easier in the Pathfinder 2e system. We just started in PF2e and I'm feeling that they are not understanding the full potential of their actions (for exemple, in combat they keep attacking thrice when they could. Range long (400 ft. The scaling is good, too, making Fireball a good baseline for measuring the effectiveness of other spells. Ghostly Weapon CRB: Situational by design, so only bring this if you expect to encounter incorporeal foes like ghosts. Note that since heal is an emanation, it extends from every side of the creature, so in some arrangements, there might be a line of effect "around" a pillar even if. Mar 7, 2019, 12:51 am. The exact effect depends on which weapon group your weapon belongs to, as listed below. Yes, you can say “they only get two of it per day”. 5th fireball, wall of fire. (un-halved) 10 on top of your fireball damage. Enemy HP tends to scale a bit faster than PC damage, so single-target damage will get less effective against mobs of foes as you level. Successfully counteracting an effect ends it unless noted otherwise. A lot of older games allowed for casters to just be completely out of the fight. . Unattended objects also take this damage. Source Core Rulebook pg. On page 613 of the Core Rulebook, Necklace of Fireballs says, "Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage ". Wondrous Item, rare. Game Master. Source Core Rulebook pg. If you Strike with your first action then use actions two and three to cast an attack spell the spell takes a -5 penalty. Ectoplasmic (+1 level): This is too situational to justify a feat, but could well be worth the price of a lesser rod. If you’re counteracting an affliction, the DC. A, A, A (Attack, attack, attack) is the case where you just make three strikes. If the. A hydra can regrow a severed head using Hydra Regeneration. A scroll is a spell (or collection of spells) that has been stored in written form. The key here is that it ignores all other damage and effects. 2d6 damage per spell level seems to basically be the standard in 2e, which is what Fireball does. Clarification on Necklace of Fireballs. There is a lot to love about PF2 including deep character customization, a huge library of content. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If anyone tries to overcharge a wand when it's already been overcharged that day, the. The most common physical attacks are weapon attacks, but certain spells, like Telekinetic Projectile also make physical attacks. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Cone of Cold is fine, but Fireball is still better in most situations. To chime in on the fireball bit, I have a feeling that Paizo is going to reign in the metamagic shennanigans for 2e in exchange for casting at higher levels and "charging" it for more actions. It is not a requirement, but is usually needed for. Fireball Projectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0. All but the largest gems weigh about half as much as a coin, so about 2,000 gems is 1 Bulk. Lubaiko provided the first flames of rebellion, literally igniting the first cart that led to the initial confrontation at a plantation on the outskirts of Eleder. Think of it like this: In 5e, you are a wizard and use 3 spell slots to cast fireball, magic missile, and magic missile again. Evocation Fire. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment. I understand that: Description: An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius. Success: The target gains enfeebled 1. i usually start fights with my rogue and his crossbow, he land a shot then get behind the line, waiting for the fighter to soak engagement. You can use an Interact action to touch the tip of this staff to. versus "KABOOM. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Meele and ranged animations work just fine, but I cannot get the spell effects to work. From then on the PF2e fireball does more damage along with the chance for double damage, which simply doesn't exist. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. The target loses the dying condition, though it remains unconscious at 0 Hit Points. Why cast Fireball, which averages 35 HP of damage at 10th level, when you can give your fighter, who hits way harder than that, an extra swing every round? With the MAP added, Haste's biggest advantage is a bit of extra mobility, which is nice, but not game breaking. The Gentleman's Guide to Faith: The PF2E Cleric. ago. If I'm a level 7 oracle with Divine Access to Sarenrae (burning hands, fireball, wall of fire), am I able to use the greater staff of fire we found? My GM seems to think because those spells aren't technically on the divine list the answer is "no". If you take any damage from a fall, you land prone. So, for your first question, the answer is no. View all snares. For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you. My acid arrow example above does not require true strike to be better than fireball, it only requires flat footed to be better than fireball vs a boss monster. Moving around in exploration and downtime modes is relatively fluid and free form. Use Discord? Join our server for announcements, updates, and feature voting. The following effects come down upon all creatures in the area. Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target. Does this include things likeBoth spells are the same level, do the same damage, and have the same save so that's a tie. PF2e goblin is more of a 'stick around the enemy' with Goblin Scuttle. Allowing any and everybody to do this really extremely devaluates this part of Elemental Sorcerors. You can leap horizontally up to 10 feet if you have at least a base movement speed of 15 feet or up to 15 feet if your base movement speed is 30. 13 comments. I am thinking about carrying a Maul as a backup weapon. Spoilers. On a failure, the wand is destroyed. Evocation Fire . The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6). If a shack is closed up without an opening for the spell to travel through, I don't believe you can cast the fireball into it, though you could cast the fireball up against the building, so its radius passes through into it. Fireball is a 20ft sphere of damage, Lightning Bolt is a 120ft line. *pain sounds* ah yes, i identify that spell as fireball!") Reply reply more reply. Best. A scroll contains a single spell that you can cast without having to expend a spell slot. It can be used if those slots have already been. More specifically, we already have specific mechanic that allows for this re: Fireball (and some other spells), the Elemental Sorceror Bloodline's SPECIFIC MECHANICAL BENEFIT is changing the damage type of Fireball spell to their bloodline element. Traditions arcane, primal . 0. My list of favorite blaster spells cantrip to 10. Eventually, on the verge of death from his wounds, Veshumirix was forced to admit defeat, retreat, and plot revenge. 2: Stuff like wood would have "fire weakness" equal to its hardness, effectively negating the hardness. Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. Ok_Historian_1066 • Also, each time I look at this I’m amazed. Personally I would follow the example of how it works in Starfinder and go with that. Pf2e behaves like bench pressing 20 pounds and 50 pounds are different techniques. Skill feat, witch feat. Cast Time: 0. So pretty much pass on any of these. PF2e: Spells Revisited. The PF2E core rulebook gives the typical areas of effect on pp456-457: Burst is specific: Any creature with even one square in the effect is affected. Keep the spell attack roll/ray (all at current MAP). For example, fireball is a 3rd level spell that does 6d6 damage. Abilities gained at higher levels list the levels at which you gain them next to the features' names. TS, A, A is making two attacks and using True Strike on the first one, and A, TS, A is making two attacks and using True Strike on the second. The caster doesn't even need to be on the map, making them a non hp element. Yes. Your staff gets one point per spell level you can cast, so if you wanted to take fireball out of your repertoire, you could use your slots and one point to cast fireball anyway, or 3 points to. The GM determines the DC based on the nature of the incline and environmental circumstances. Mar 6, 2019, 11:29 pm. Success The target takes full damage. You then go to cast magic missile. Pathfinder 2e damage calculator. You then go to cast magic missile. A weapon that hits the mimic is stuck to the mimic and can be removed with a successful DC 23 Athletics check (made as a single action). We would like to show you a description here but the site won’t allow us. This is a comprehensive build guide for the oracle class. For instance, full plate armor is 4 Bulk, a longsword is 1 Bulk, a dagger or scroll is light, and a piece of chalk is negligible. Cantrip Healing Necromancy Positive. The system in pf2e is balanced, with most spells having at least a partial effect on success, and balance coming from the casters ability to deduce or learn which saving throw is lowest. Likewise for a critical success. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. Poor piercing damage also triggers 0 weaknesses. Glossary. Success You move up, across, or safely down the. The spell protection from energy is 3rd level for sorcerers or wizards. The spells that can be cast from a staff are listed in bullet points organized by level under each version of the staff. Source Core Rulebook pg. You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. Going by that, it seems they both have their uses. A mindless creature has either programmed or rudimentary mental attributes. with potentially five players things would take. These are guidelines, and you might prefer to execute initiative in a different way at your table. Daze is mind, so it’s Arcane and Occult. When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. A magical staff is an indispensable accessory for an elite spellcaster. Practical Guide to Post-Combat. View Cart; Help; Pathfinder . Firework Blast H U: You create a massive display of loud and colorful explosions. Yes. However, you literally can't do this in pf2e RAW. Worshipers of Angradd call on him by many names as they join battle against enemies that threaten the stability of their communities. Source Core Rulebook pg. Planes with this trait are composed of flames that continually burn with no fuel source. PF2e is VERY careful with how much it. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord. RAW, No. Read description. Nethys Note: no description has been provided of this deity. You can hurl multiple beads, or even the whole necklace, as one action. For it to ignore other damage and effects, it means either an area effect or a targeted effect. Fireball CRB: Good range, a big AOE, and good damage. 0. Note that since heal is an emanation, it extends from every side of the creature, so in some arrangements, there might be a line of effect "around" a pillar even if. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Cast [two-actions] somatic, verbal. For each attack you make beyond the first on your turn, you take a multiple attack penalty. The Gentleman’s Guide to Faith: The Pathfinder Second Edition Cleric (Aug 2020) Support Guide Cleric (Jul 2021) RPGBOT's Cleric Handbook (June 2021) Druid. Necklace of Fireballs is an amulet in Pillars of Eternity. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as. " In 1e, the full resistance is usually applied, but if it exceeds the fire half of the spell's damage then that excess is ignored. He says that a Fire Ball needs a clear line of effect, so no cover. Meteor Swarm is much more tame in PF2E than 5E for example. Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. Each wand holds a spell of a certain level, determined when the wand is created. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). 2 Wand Of Mirror Image. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. This is. They don't protect from such effects and aren't destroyed by them. I see nothing relevant on p304, either. Areas. Spell List Breakdowns. Insider secret is the full name of the Fighter class is "he who did not want to read the Magic chapter" ;-) PF 2e. Revenant. For instance, if you’re using a normal longsword, you’ll roll 1d8. Haste could be matter (make your muscles move faster) or mind (make you perceive time faster), so it’s on the Primal, Arcane, and Occult. Those are the rules in the book. Official PF2 Rules. The yellow columns are for turns where you can or will only spend two actions making strikes, and compare just attacking. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. Familiars. as the foes hit the line, i have already casted one fireball and one hail storm and i'm about to throw. It's notable that Lightning bolt's 4d12 damage makes it stronger on average than Fireball in this edition, but of course it's harder to hit multiple enemies with a line attack. Dazing (+3 levels): If you’ve taken the elements patron then this is worth considering for a 6th level dazing fireball. Heck, certain builds can get ranges of well over a thousand on average for attacks. But it doesn’t say anything about if that streak can only go in a straight line. Single-target acid or fire effects need to be targeted at a specific stump, but. Help launching PF2e. Gishki_Zielgigas • 3 yr. The downside is that even without using it, the feat also gives you weakness 10 to Good damage, and the ability to take Good damage even if you aren't evil. Eiseth (The Erinyes Queen) [LE] Source Gods & Magic pg. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. true. Each spell slot is used up as you choose a spell of the appropriate level. Divine Inspiration CRB: Trading an 8th-level spell slot for a 6th-level spell slot feels like a terrible trade, and in a lot cases, it is. Cast [one-action] to [two-actions] Range 500. Yes for the most part you have to pull it out and if your hands are full it is actually 2 extra actions (since you will have to pick up whatever you dropped. Unattended objects also take this damage. Nothing beats the thrill of taking something that belongs to someone else, especially if you can do so completely unnoticed. Source Core Rulebook pg. They can be used once per day, but. The example fireball does the normal half damage on a success, but on a critical success it does no damage, and on a critical failure it does double damage. The explosion creates almost no pressure. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). Basically, my druid player used this to prepare an ice knive spell and cast It the moment the new reinforment wave came. Source Core Rulebook pg. 130 2. Some traditional combinations, designated types I through VII, are detailed above. Pathfinder UI - Makes the game UI look really nice. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Until your next turn, when one of those targets damages you, that damage is reduced by twice the spell’s level. Deny Advantage The assassin isn't flat-footed to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack. Each spell slot is used up as you choose a spell of the appropriate level. Casting Time 1 standard action. The scenario states that the guards inside the gate-house have Improved Cover (+4 Reflex defence and Improved Evasion) but the player argued that. Spell does X amount of damage in an area. Most simple damage spells do this. 5 and the average damage of a d6 is 3. the second paragraph of this page . Darkvision can see in darkness just as well as normal creatures see in bright light, but is blocked by magical darkness (greater darkvision can see in magical darkness) and is in black/white. Flashing Spark, Iron Sweep Adze, Axe. The Craft Requirements entry lists what kinds of spells the wand can hold. Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters. (1 - 60 of 183 results) Price ($) Shipping. Death and Dying: Doomed, Dying, Unconscious, Wounded. Your best guess is probably reach spell to throw it 30 feet further, so you can land it behind the enemies which means unless the players are mixing with the enemies, they wont get hit, and in that case, its a strategic choice to make sure they arent in the way of fireball. Saves have critical successes, and critical failure. Some heightening is +2, like magic missile. Each creature that fails its save takes persistent fire damage. Bulk Values. PF2e with its crunch does heighten the need for some consideration of your class, but nothing too dire. Almost all damaging spells are 2-action spells, so it's impossible to prepare them. View all high-tech. there isn't much crowd control in Pathfinder 2e other than Fireball. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Compare this to a barbarian at the same level +3or4 (str)+3 (level+training) = +6 or +7 for their attack. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. 301+ (Verified 11) Last Updated 2 weeks, 6 days ago. This is in the core system but I think it's better implemented in the module. 242 4. 1: Burning Hands, Grease, Entangle. A group for those connected with the International Fireball class to buy and sell Fireball dinghies and related equipment. A burst effect issues forth in all directions from a single corner of a square within the range of the effect, spreading in all directions to a specified radius. Any kind of status bonuses to attack shift acid arrow even further. They are immune to all mental effects. That fireball does not deal fire damage it deals cold damage. No, see Line of Effect. Pathfinder 2E Fireball Spell discussion from a video game designer and creative director! Pathfinder Second Edition is the evolution of the original Advanced. Source Core Rulebook pg. Saving Throw Reflex half; Spell Resistance yes. Flint squinted into the setting sun. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. . The difference is that PF2e martials hit like trucks while 5e martials hit like kittens, so your damage relative to martials is down significantly. Deities Droskar, Irori, Jaidz, Kurgess, Ragathiel, Shax, Shyka, Skode, Szuriel, The Divine Dare, Trudd, Uvuko. The rules for rolling initiative can be found on page 468 of the Core Rulebook, and the GM guidelines on 498. Source Core Rulebook pg. Halberd. Battle Cry. 298 4. Conditions. Description An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius. A burst of fire explodes, dealing 6d6 fire damage; creatures in the area must attempt a Reflex save. You would roll a save listed in the spells description, if it has one. Critical Success You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs). You conjure a poisonous fog. A player character in my game attempted to cast a fireball through an arrow slit into a guardhouse the other night. Overall, your Divine spells are going to be better spent buffing or debuffing, however, if you follow Sarenrae, you can take Divine Access at level 4 to get Burning Hands, Fireball, and Wall of Fire in your repertoire. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Price 25 gp. 0. Attempt a ranged touch attack against the target. You attempt to grab a creature or object with your free hand. Hiya folks, Just a question. Spells with more complicated save results will list the effects in the spell’s description. A head that is not completely severed returns to full Hit Points at the end of any creature’s turn. Choose one creature adjacent to the initial target and within reach. Apr 8, 2011, 01:15 pm. Range is much shorter than Fireball. AND hero points exist in the game pretty much for the all important nova attack vs the boss (martial or caster). You’re flat-footed unless you have a climb Speed. Spell 3. Clarification on Necklace of Fireballs. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. I use the newest version of Foundry VTT (10. This functions as obscuring mist, except the area moves 10 feet away from you each round. 283 4. Official PF2 Rules. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity’s favored weapon. Effect The rune detonates a fireball centered on the triggering creature’s square. Discussion TLDR: Take both on your adventure if you expect combat, and likely even within the same fight there will be a round where fireball is better, and a round where fear is better. Each deity below has their alignment listed in parentheses after their name, followed. Successfully counteracting an effect ends it unless noted otherwise. If you spell perfect fireball, you get a +8 to the DC (+4 from Greater spell and elemental focuses, doubled to 8), +8 vs SR (+4 from greater spell pen, likewise doubled), can freely apply maximize on one casting per turn and freely apply quicken on another casting per. Critical Strike Chance: 6. 'Usually' says it is relative to the spell. . You can use an action to detach a bead and throw it up to 60 feet away. The Freeing Flame [CN] Source Gods of the Expanse pg. When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer’s Perception DC. I think it's reasonable to say unattended objects (like the wall) fail the save like it was in 1e, and take the listed damage. Source Core Rulebook pg. Most simple damage spells do this. +4 to AC, Reflex, Stealth. the easy answer is based on how you make these weapons. Eiseth operates outside Dispater’s rule, and she has forged powerful alliances with those in Hell and beyond, having long ago. A PF2e fireball is only 6d6, and on a critical success for the save, it does no damage at all. All these RAW factors make the "which spell 'is cast' first" question moot. Each necklace of fireballs contains a combination of spheres of various strengths. Zealous-Vigilante • 2 yr. 297 4. A ship seems to be handled like a large creature. Saving Throw basic Reflex. 1: an item's hardness negates fire damage. FAQ. like when a player cast fireball on x targets, i can select and roll the save for all of them, but then i have to select each save roll, find the token who originated it, and apply damage from the fireball chat message, but the chat gets also filled with messages during the process, so it's not very comfortable. Practical Guide to Snares. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier. These black leather gloves are lined with soft black velveteen and have silver buckles that run from the wrist to the elbow. PF2e seems much saner where you're giving up a feat or two to get some of the feats from the other class. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. The explosion creates almost no pressure. One of the Psychic’s Conscious Minds provides them with Fireball, and this is the most hurt you can squeeze out of a Fireball among all casters in game. Fireball (12d6 - 42, 42, 42, 42) +selective +1 +intense +1 Fireball is less damage on 2 or less targets, pulls a bit ahead at three, and is the clear winner at four. After the first round of combat, the party and the enemy usually get intermixed, not a great time for a Fireball. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Critical Success The creature is unaffected. All Deities Deity Categories. Cover is relative, so you might simultaneously have cover against one creature and not another. Any player that dropped a fireball rules-lawyer-style on a grid would have had to deal with the aftermath of the other characters. Success: The target gains enfeebled 1. 373 4. Articles related to character optimization for Pathfinder 2nd edition. Firework Blast H U: You create a massive display of loud and colorful explosions. Glyph of Warding: Store a spell in a symbol to. Conditions change your state of being in some way, and they represent everything from the attitude other creatures. Can I contribute? A copy of the source is available on GitHub. It can absorb 12 points of damage per level from, say, fire: equivalent to the maximum damage from two fireballs. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. PF2e fireball has better damage scaling (6d6 + 2d6/level in 2e, vs 8d6 + 1d6 per level in 5e),. Then, apply four more ability boosts to your character’s ability scores, choosing a different ability score for each and increasing that ability score by 2. Calculate, graph, and compare different classes, strikes, and spells. Sneak attacking with scalpels and unpleasant use of debilitating injuries. Good example is a goblin. So, here's how it works: Maximized fireball is a 6th level spell, requiring 11th caster level, thus the cost for this item is 6 x 11 x 1,800 gp = 118,800 gp for a command word activation and unlimited uses. You might be a pickpocket working the streets, a cat burglar sneaking through windows and escaping via rooftops, or a safecracker breaking into carefully guarded vaults. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by dispel magic. Spoilery stuff shared: Curse => Renamed “The. Arcane Spell List Breakdown. Sometimes you will be called on to attempt a basic saving throw. Power level consistent with Fireball - difference being persistent damage and targets+roll vs area+Reflex save. Page 196, Damage Rolls section of the Player's Handbook specifically says: "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. HP 130. PF2E is closer to 5e than PF1E was in some ways, they did away with skill points (yay) and made cantrips actually useful. Source Gamemastery Guide pg. The way I'm interpreting this is that you can detach multiple spheres at a time. You'd have to talk to your GM about this combo, but it's the best way I've found to make an eldritch archer out of an actual casting class (the archetype is better for martial classes).